In the earlier study8, we now have already discussed the μΉ΄μ§λ Έ player’s conduct in Jackpot games of skin gambling where in-game skins are immediately used as wagers. In this paper, we extend the evaluation to a case where wagers may be arbitrary amounts of digital skin tickets (players have to first trade in-game skins into digital skin tickets). Having shown the recognition of betting methods among gamblers, we want to check how different betting methods affect on} diffusive behaviors.
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In the earlier study8, we now have already discussed the μΉ΄μ§λ Έ player’s conduct in Jackpot games of skin gambling where in-game skins are immediately used as wagers. In this paper, we extend the evaluation to a case where wagers may be arbitrary amounts of digital skin tickets (players have to first trade in-game skins into digital skin tickets). Having shown the recognition of betting methods among gamblers, we want to check how different betting methods affect on} diffusive behaviors.
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